DELTA - An Ethics in Action Program For Boy
Scouts.

Chapter Three
Part Three: DELTA Activities-Resources &
Problem Solving
Idea Notebook
Designing Processing Questions to Meet
Specific Objectives
By Clifford E. Knapp
Dr. Knapp is an Associate Professor of
Curriculum and Instruction at the Lorado Taft Field Campus - Northern Illinois
University.
The ultimate goal for experiential educators is
to assist participants in learning from their experiences. Participants should
be taught how to apply the skills, concepts and attitudes they have learned to
future life situations.
Experiential educators can improve their
ability to process or debrief experiences by being clear about their objectives
and then by planning strategies to meet them. Processing is a method for helping
people reflect on experiences and for facilitating specific personal changes in
their lives. The skill of processing primarily involves observing individuals,
making assessments about what is happening, and then asking appropriate
questions.
There are many personal and group growth
objectives that can be achieved through adventure and other types of
experiential programming. Among the more important objectives are: communicating
effectively, expressing appropriate feelings, listening, appreciating self and
others, decision making, cooperating, and trusting the group. If the leader has
one or more of these objectives in mind, the observations, assessments, and
processing questions may be better directed toward achieving these ends. The
underlying assumption of this article is that if the leader and participants
know where to go and how to get there, the participant is more likely to arrive.
The following questions, organized by specific program objectives, are designed
to assist leaders in more effectively processing experiential activities for
personal and group growth.
Communicating Effectively
- Can anyone give an example of when you
thought you communicated effectively with someone else in the group? (consider
verbal and non-verbal communication)
- How did you know that what you communicated
was understood? (consider different types of feedback)
- Who didn't understand someone's attempt to
communicate?
- What went wrong in the communication
attempt?
- What could the communicator do differently
next time to give a clearer message?
- What could the message receiver do
differently next time to understand the message?
- How many different ways were used to
communicate messages?
- Which ways were most effective? Why?
- Did you learn something about communication
that will be helpful later? If so, what?
Expressing Appropriate Feelings
- Can you name a feeling you had at any point
in completing the activity? (consider - mad, glad, sad, or scared) Where in
your body did you feel it most?
- What personal beliefs were responsible for
generating that feeling? (What was the main thought behind the feeling?)
- Is that feeling a common one in your life?
- Did you express that feeling to others? If
not, what did you do with the feeling?
- Do you usually express feelings or suppress
them?
- Would you like to feel differently in a
similar situation? If so, how would you like to feel?
- What beliefs would you need to have in order
to feel differently in a similar situation? Could you believe them?
- How do you feel about the conflict that may
result from expressing certain feelings?
- How do you imagine others felt toward you at
various times during the activity? Were these feelings expressed?
- What types of feelings are easiest to
express?... most difficult?
- Do you find it difficult to be aware of some
feelings at times? If so, which ones?
- Are some feelings not appropriate to express
to the group at times? If so, which ones?
- What feelings were expressed non-verbally in
the group?
- Does expressing appropriate feelings help or
hinder completing the initiative?
Deferring Judgment of Others
- Is it difficult for you to avoid judging
others? Explain.
- Can you think of examples of when you judged
others in the group today? ... when you didn't judge others?
- What were some advantages to you by not
judging others?
- What were some advantages to others by you
not judging them.
- How does judging and not judging others
affect the completion of the activity?
- Were some behaviors of others easy not to
judge and other behaviors difficult?
- Would deferring judgment be of some value in
other situations? Explain.
- Can you think of any disadvantages of not
judging others in this situation?
Listening
- Who made suggestions for completing the
activity?
- Were all of these suggestions heard?
Explain.
- Which suggestions were acted upon?
- Why were the other suggestions ignored?
- How did it feel to be heard when you made a
suggestion?
- What interfered with your ability to listen
to others?
- How can this interference be overcome?
- Did you prevent yourself from listening
well? How?
- Did you listen in the same way today as you
generally do? If not, what was different about today?
Leading Others
- Who assumed leadership roles during the
activity?
- What were the behaviors which you described
as showing leadership?
- Can everyone agree that these behaviors are
traits of leaders?
- How did the group respond to these
leadership behaviors?
- Who followed the leader even if you weren't
sure that the idea would work? Why?
- Did the leadership role shift to other
people during the activity? Who thought they were taking the leadership role?
How did you do it?
- Was it difficult to assume a leadership role
with this group?
- Why didn't some of you take a leadership
role?
- Is it easier to take a leadership role in
other situations or with different group members? Explain.
- Did anyone try to lead the group, but felt
they were unsuccessful? What were some possible reasons for this? How did it
feel to be disregarded?
Following Others
- Who assumed a follower role at times
throughout the activity? How did it feel?
- How did it feel to follow different leaders?
- Do you consider yourself a good follower?
Was this an important role in the group today? Explain.
- How does refusal to follow affect the
leadership role?
- What are the traits of a good follower?
- How can you improve your ability to follow
in the future?
Making Group Decisions
- How were group decisions made in completing
the activity?
- Were you satisfied with the ways decisions
were made? Explain.
- Did the group arrive at any decisions
through group consensus? (some didn't get their first choice, but they could
"live" with the decision)
- Were some decisions made by one or several
individuals?
- Did everyone in the group express an opinion
when a choice was available? If not, why not?
- What is the best way for this group to make
decisions? Explain.
- Do you respond in similar ways in other
groups?
- What did you like about how the group made
decisions? What didn't you like?
Cooperating
- Can you think of specific examples of when
the group cooperated in completing the activity? Explain.
- How did it feel to cooperate?
- Do you cooperate in most things you do?
- How did you learn to cooperate?
- What are the rewards of cooperating?
- Are there any problems associated with
cooperation?
- How did cooperative behavior lead to
successfully completing the activity?
- How can you cooperate in other areas of your
life?
- Did you think anyone was blocking the group
from cooperating? Explain.
Respecting Human Differences
- How are you different from some of the
others in the group?
- How do these differences strengthen the
group as a whole?
- When do difference in people in a group
prevent reaching certain objectives?
- What would this group be like if there were
very few differences in people? How would you feel if this were so?
- In what instances did being different help
and hinder the group members from reaching their objectives?
Respecting Human Commonalties
- How are you like some of the others in the
group?
- Were these commonalties a help to the group
in completing their task? Explain.
- Were these commonalties a hindrance to the
group in completing their task? Explain.
- Do you think you have other things in
common with some of the group members that you haven't found yet?
- How did this setting help you discover how
you are similar to others?
Trusting the Group
- Can you give examples of when you trusted
someone in the group? Explain.
- Is it easier to trust some people and not
others? Explain.
- Can you think of examples when trusting
someone could not have been a good idea?
- How do you increase your level of trust for
someone?
- On a scale of 1-10, rate how much trust you
have in the group as a whole. Can you explain your rating?
- What did you do today that deserves the
trust of others?
- How does the amount of fear you feel affect
your trust of others?
Closure Questions
- What did you learn about yourself?
- What did you learn about others?
- How do you feel about yourself and others?
- What new questions do you have about
yourself and others?
- What did you do today of which you are
particularly proud?
- What skill are you working to improve?
- Was you behavior today typical of the way
you usually act in groups? Explain.
- How can you use what you learned in other
life situations.
- What beliefs about yourself and others were
reinforced today?
- Would you do anything differently if you
were starting the activity again with this group.
- What would you like to say to the group
members?
Problem Solving For Scouts
Daily we are make choices about lots of things.
Some are easy and others very difficult. The difficult ones often are in
relation to another person or persons. For adolescents, these relationship
choices are very powerful and often painful. DELTA has designed some ways to
help Scouts think about relationship problems and to then consider how to
resolve these problems in an ethical way.
These are skills not unlike the ones developed
in the games and are done within the same context that you use in reflecting.
To help you understand the problem solving
strategy that DELTA is suggesting, you will first want to view the video 'The
Foxes and Hounds." This is a "stop and do" video that uses a fable to
teach a strategy to solve problems. At two points in the video you are asked to
turn off the TV and discuss the issue that's been presented. (In Chapter 4,
there is an extensive guide to using this film). After you are clear about how
this strategy works, you may wish to then use the video with your scouts.
There is another 'program help' for problem
solving and that is Right , Wrong, or What? a book of stories. The
first section, 'With Family and Friends" explores a number of dilemmas
that many adolescents experience. Part two, "Inside Scouting," is
specific to those conflicts that can and do arise in most troops. Although the
stories are written from a young person's perspective, the situations involving
loyalty, honesty, and the like, extend into adult life. Thinking and talking
about these stories are good ways for boys to check out what they might do in
similar situations.
With some practice this activity then can be
conducted by older boy leaders. In the back cover of the story book is a card
that describes the problem solving strategy. It was designed to be a quick
reference guide for you and is an abbreviated form of the following.
DELTA's problem solving model
- EMPATHY
- INVENTION
- SELECTION
These 3 concepts are sequential steps a boy can
take to frame a problem and help him see it in a larger context. It's a way for
a boy to organize his thoughts and weigh alternatives. These steps are defined
as:
- Empathy. Putting yourself in
the other person's place.
- Invention. Inventing as many
solutions to a problem as you can.
- Selection. Deciding which
solution is the best for the most people. Remember that the caring perspective
is as important as justice.
Here are some things for you to think about as
you prepare to help Scouts think about problems.
- Identify problems and conflicts.
There are no right nor wrong problems. Every problem is worth discussing,
even if it seems silly. Once the silliness is out of the way, the group can
get down to business.
- Find several perspectives. Ask
your Scouts to put themselves into the story as different characters. How
would they feel if they were the boy smoking pot? Or the Scout who found him?
- Consider several alternative
solutions. Brainstorm, and be flexible. Try to help the Scouts find
three ways to end each story. How could they avoid the problem in the first
place? Ask "what if" questions for "it depends" answers.
- Choose a solution that helps or takes
care of the most people. There may not be an obvious answer. Sometimes
the answer isn't one YOU would choose. Maybe, in some cases, nobody can win.
Or maybe the boys will learn that sometimes it's O.K. not to be loyal.
- Use the teachable moment.
Apply this thinking whenever you can in your Scouting setting. After four or
five stories, your boys should be able to generate their own problem-solving
discussions. Hopefully, they can begin to use these skills in real-life
situations.
Here are examples of questions that lead boys
to consider these steps and are taken from "Right, Wrong or What?"
Empathy.
How would you feel if you were Harry?
Why do you think Dan denied being friends with
Rick?
What made him think he would win?
Invention.
What ways could Peter work things out with
Sharon?
What are three ways to solve this problem?
How could Doug have avoided shoplifting in the
first place?
Selection.
Should Paul's parents find out about the
cheating?
How could John be friends with both groups?
Where should Tom's loyalty lie?
The stories give you a good place to begin to
try this strategy out. Like other DELTA skills, these problem-solving skills let
Scouts take charge of a problem, instead of a problem taking charge of the boy.
Of course these skills require some work to
learn. If Scouts are given the opportunity to practice them first in
non-threatening situations, they hopefully will be able to think clearly when
they face real-life problems.
The DELTA Good Turn
All ethics so far evolved rest on a single
premise: that the individual is a member of a community of independent
parts... It implies a respect for his fellow members and also a respect for
the community as such.
Aldo Leopold, "Sand County Almanac"
Doing a "good turn" is doing service and
is one of Scouting's oldest values. The DELTA Good Turn asks boys to become
involved in their community in ways or with people they may have considered
different, weird or of no consequence. When you, the leader help boys reflect on
their experience of giving service, you are helping them learn what it means to
truly be a citizen in this country. They will understand that difference is not
good or bad, just different. They will come to experience the power which lies
in joint action on a common concern. They experience how they "make a
difference" in the lives of others. When done with justice and caring, this
power is democracy in action. Democracy, in our system, is the right and
obligations of citizenship individual and joint action. The experience of giving
service and learning from the experience is one of the most powerful ways we can
encourage ethical development of youth in America. It is also an essential
ingredient for protecting and preserving our political democracy.
The following leader's guide walks you through
a four week planning calendar. The various worksheets that are described are
available in a DELTA Program Materials Supplement.
Leader's Guide for the DELTA Good Turn
The following is a Week-by-week planning for
conducting the DELTA Good Turn (D.G.T.).
Week I
In the first week of the D.G.T., Scouts learn
about the project and focus on community needs.
- Begin by showing the video "Make a
Difference", discuss it with the Scouts, and give each boy the Scouts
Overview. Both of these program aids will help you explain what the D.G.T.
is about and why it's important. They contain information he can share with
his parents and others about the project.
- After this discussion, distribute the
worksheets entitled "Things You Are Concerned About in Your
Community." Lead a brain storming session, reinforcing the rules about
brainstorming that are on the worksheets. You may wish to use big sheets of
paper, flip charts, or blackboards for this activity.
Note: It is important that you emphasize the idea that concerns and
needs are based on the people of the community and not the community as a
place. For instance, if a Scout suggests that his community has only one
playground, you should might ask him to look at the people this problem
affects. In this case, children don't have a place to play. The positive
impact of doing community service lies in the direct connection that a boy has
with the people being served. He will come to see that he can make a
difference.
- Distribute the "Community Concerns List."
Ask the Scouts to take one home and complete it for the next meeting.
Encourage them to talk with their parents, teachers, clergy, and others who
can help complete the list. Those conversations might also yield ideas and
unexpected resources for the D.G.T. The troop's collection of these ideas will
form the basis for deciding and planning its D.G.T. project.
This help sheet asks the Scout to focus on a
few areas of interest, and to be creative about what the troop might be able to
do. It could also start him thinking about those who could help him help others.
Week II
This week, Scouts collect and narrow the areas
of concern and begin to consider project possibilities.
- Distribute the help sheet entitled "Things
You Can Do About Community Concerns." Using a flipchart or blackboard, record
the suggestions that Scouts share from the "Community Concerns List" they
completed during the week. You might want to put the following headings on the
board.
CONCERNS
SOLUTIONS
GROUPS/AGENCIES
- Lead a brainstorming session in which the
boys complete the first two categories. Remember to steer the ideas in the
right direction - toward service to people - without slowing the exchange.
- Distribute the "Persons or Groups that Can
Help Others" help sheet. In this critical step, help the boys consider what
agencies or groups are advocates for or represent the people you want to help.
Contact your local United Way for assistance. The Minneapolis chapter, for
instance, helps groups by distributing a booklet called "Youth Makes A
Difference," and will act as a clearing house for scout's ideas with
agencies.
DELTA's "Developing Volunteer Contacts" handout, your troop's charter
partner, and state and local offices of volunteer services can all provide you
with agencies or programs who are ready to have Scouts volunteer.
- Have the Scouts vote or otherwise reach a
consensus on one of two areas or concern for the final project.
Note: Community service providers are
willing to do much of the work needed to put a project together. They are also
accustomed to coordinating volunteers. When the Scouts have decided which group
they would like to work with, it is your job as leaders to find a contact person
at an agency who will act as a coordinator.
Week III
D.G.T. has been a big part of your troop
program for two weeks. It's time for a week off. During this week, however,
troop leadership will have two important tasks.
- Contact community service providers who work
in the Scouts' areas of concern. Recruit the person who will act as
coordinator and establish lines of communication with that person for the
Scouts.
This coordinator can also help identify specific projects for the boys. While
the final project may not be exactly what the Scouts had in mind, it must be
close enough to allow Scouts to know they had a major voice in the final
outcome.
- Draw up a tentative service schedule for
scouts. (The coordinator can help with this.) Scouts should volunteer from two
to three hours a month.
Week IV
At this meeting, you will describe the project
to the Scouts. Tell them the project goals, who they will be working for, who
will supervise them, and anything e1se they need to know.
Distribute the last help sheet, "D.G.T.
Project Report." Help Scouts complete this form, which reflects on the
process they have just completed. Here's a good place for the troop committee to
help with the scheduling and with the Scout's reports. Send these reports home
to parents, to ensure that they know about the project and the schedules.
Some Additional Thoughts ...
Motivation: In order for this
project to work, the boys must be motivated about the project. As a leader,
refer to the positive opportunities this project offers. If the boys seem
discouraged about the effort that must go into helping others, remind them about
the canoe trip in the video "Make A Difference." Sometimes you won't know
what there is to "get" out of something until it's over.
Leadership: Older boys, like
those in Leadership Corps or Senior Patrols should be directly involved in
planning for D.G.T. They will get as much or more out of this as the younger
boys. It's good experience for them to contact agencies, figure out schedules,
and arrange transportation. Adult leaders may consider volunteering too!
Transportation: This can be a
real detriment to a successful project. The troop committee and leadership corps
should work transportation problems out so that no Scout is denied the
opportunity to be involved for lack of a ride. Parents should be heavily
solicited for this part of the project.
Finally ...
Once your Scouts are well under way with their
project(s) you will want to periodically meet with them in small groups to
reflect on their experiences. In the video "Out of the Woods," Andy and
his Scoutmaster take a few minutes in the meeting to talk about his friend at
the nursing home. Andy understands that Mrs. Johnson has come to depend on his
visits and that she smiles a lot when he's there. He is able to tell his
Scoutmaster "I feel like I'm really making a difference in her life." The
other side to this is that Mrs. Johnson is making a difference in Andy's life
too!
The time you take with your Scouts to talk
about these experiences guarantees that they will get the maximum benefit from
the DELTA Good Turn.
Program Settings For DELTA
DELTA activities are designed for traditional
Scouting settings. To be most effective, troops would integrate DELTA activities
into their year long planning. A sample guide is included in the appendix and
11"xl7" planning forms are also available in the Program Supplements packet.
Most troops who have worked with the DELTA materials agree that it takes about a
full year for leaders to get really used to these activities and to build them
into their year plans. It takes effort but the overwhelming response is that
it's well worth the effort. The best place to begin DELTA is at camp. The
following suggests a way to implement DELTA at a resident camp.
DELTA At Camp
Troops sign up for DELTA as a program option
that is staffed by camp personnel. It would involve four hours in the program
schedule for a troop with additional time (approximately 2 hours) for training
adult leaders early in the week. The two troop activities should be scheduled so
they do not interfere with merit badge opportunities.
Problem solving activity. This
can be an ethical journey, a role play, or a campfire session using DELTA
stories. This activity gives Scouts a chance to focus on their responsibilities
for others, and a chance to learn DELTA's problem solving strategy.
Cooperative activities at the
C.O.P.E. course. (Challenging Outdoor Physical Encounter). The entire
troop is actively involved in low course activities and initiative games.
Leaders observe the staff role modeling the way to conduct the games that are in
this book, especially the reflection component.
One other activity of your choice.
This gives you a chance to try out one of the activities in this book. It
might be a DELTA Good Turn for some person(s) in your camp, i.e. a mentally
handicapped troop or dining hall staff. Or, you might want to try leading a game
and reflection. A teachable moment may occur and DELTA skills can help you help
your scouts make sense of the event.
Scouts may earn a DELTA segment for their camp
patch after completing these activities.
DELTA Flavored Events.
Camporees are a great place to insert the
initiative games and Scout Skills that are outlined in this book. A number of
camp staff have woven some of these activities into their camp-wide events or
program areas (conservation area or waterfront). Counselor-In-Training and
Senior Patrol Leader orientation programs have used these activities as a part
of their course structure as have junior Leader Training Courses.
DELTA Program Materials
The following program materials are available
to help you get started with DELTA.
- This Leader Handbook is a resource and a
tool to get you started.
- 5 Videos for Scouters and parents as well as
Scouts. Chapter four gives a quick synopsis of each and the appropriate
audience. These are the most powerful tools for you to get into DELTA. View
each of them several times. You'll see something new each time!
- "Right, Wrong, Or What?" problem solving
stories for Scouts.
- A program supplement package that contains
camera ready handouts for use with Scouts. A planning calendar is also
included in this packet.
- Awards, recognition and incentives. These
are detailed in the appendix.
Some Considerations When Working With Youth
Be aware of the range of developmental levels
within the group.
This is the message in Chapter Two. DELTA's
video "Ages and Stages" illustrates some of those differences and
highlights some of the most common mistakes we can make with kids, like
'bigger is more mature'. It comes down to looking at each boy individually
and not making assumptions about him based on other boys his age.
Practice Effective Communication patterns
Adults tend to talk at children and not
with them. There are some ways to think about communication with your
children or the Scouts in your troop.
- Qualify your opinions to avoid making
judgment statements. Practice saying "I think" when you are leading your
Scouts in an activity. This leads them to reflect on their own reaction to an
event.
- Exchange information with your Scouts
rather than lecturing them. When we lecture, we seldom give children any new
information, and we don't learn what it is that they know. Remember that
communication is a two-way process, and the feedback is half of the process.
Ask your Scouts "What do you think is the purpose of this game?"
- Suggest rather than tell. If one
solution stands out, point out its pros and cons, then step back and let the
Scouts discover for themselves whether it's the best one. A suggestion should
always be framed in the form of a question, such as "Don't you think this game
showed you some ideas about learning to cooperate?"
- Listen to your Scouts just as much as
you talk to them. To be a good listener, practice these three habits: Focus on
the speaker, accept what he says, and try to draw out more information. "I
think that's a good idea. Where else do you think it would work?"
- Summarize your understanding of the
situation or the solution for your Scouts to avoid misunderstandings. "Read
back' their ideas to them, so that they can see if they've said what they
wanted to say.. In the video, the Scout leader says "So you're telling me that
Peter became the leader because he had a good idea."
- Respect your Scout's point of view.
Treat them as fairly as you would treat adults in similar situations. If you
use respect in communications with your Scouts, nearly all of the habits
listed here will fall into place naturally. Respect breeds good communication.
Table of Contents
Chapter Three/part II
Chapter Four